Formal Bibliography

Social Media

Aaker, Jennifer Lynn., Andy Smith, and Carlye Adler. The Dragonfly Effect: Quick, Effective, and Powerful Ways to Use Social Media to Drive Social Change. San Francisco, CA: Jossey-Bass, 2010. Print.

Coleman, David. 42 Rules for Successful Collaboration a Practical Approach to Working with People, Processes, and Technology, 2nd Edition. Cupertino, CA: Super Star, 2013. Print.

Jue, Arthur L., Jackie Alcalde Marr, and Mary Ellen Kassotakis. Social Media at Work: How Networking Tools Propel Organizational Performance. San Francisco, CA: Jossey-Bass, 2010. Print.

Kerpen, Dave. Likeable Social Media: How to Delight Your Customers, Create an Irresistible Brand, and Be Generally Amazing on Facebook (& Other Social Networks). New York: McGraw-Hill, 2011. Print.

Lewis, Mike. Stand out Social Marketing: 6 Keys to Rise above the Noise, Differentiate Your Brand, and Build an Outstanding Online Presence. New York: McGraw-Hill, 2013. Print.

Russell, Matthew A. 21 Recipes for Mining Twitter. Sebastopol, CA: O’Reilly Media, 2011. Print.

Russell, Matthew A. Mining the Social Web: Data Mining from Facebook, Twitter, and LinkedIn, Google , GitHub, and More. N.p.: O’Reilly Media, Incorporated, 2013. Print.

Stratten, Scott. QR Codes Kill Kittens: How to Alienate Customers, Dishearten Employees, and Drive Your Business into the Ground. N.p.: n.p., n.d. Print.

 

Interactive Design and UX

Bang, Molly. Picture This: How Pictures Work. New York: SeaStar, 2000. Print.

Krug, Steve. Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. Berkeley, CA: New Riders Pub., 2014. Print.

López-Arcos, J. R., F.L. G. Vela, N. Padilla-Zea, and P. Paderewski. “Modeling Storytelling to Be Used in Educational Video Games.” Computers in Human Behavior 31.2 (2014): 1-670. Modeling Storytelling to Be Used in Educational Video Games. Elsevier Ltd., 1 Feb. 2014. Web. 22 Apr. 2014.

Ma, Yuxin, Doug Williams, and Louise Prejean. “Designing an Electronic Educational Game to Facilitate Immersion and Flow.” – EdITLib Digital Library. University of Louisiana at Lafayette, United States, 1 Jan. 2014. Web. 22 Apr. 2014.

Nodder, Chris. Evil by Design: Interaction Design to Lead Us into Temptation. Indianapolis, IN: Wiley, 2013. Print.

Norman, Donald A. The Design of Everyday Things. New York: Basic, 2002. Print.

Roskos, Kathleen, Karen Burstein, Yi Shang, and Emily Gray. “Young Children’s Engagement With E-Books at School.” SAGE Open. SAGE Open, 1 Jan. 2014. Web. 22 Apr. 2014.

Wardrip-Fruin, Noah, and Pat Harrigan. First Person: New Media as Story, Performance, and Game. Cambridge, MA: MIT, 2004. Print.

Weinschenk, Susan. 100 Things Every Designer Needs to Know about People. Berkeley, CA: New Riders, 2011. Print.

 

Interactive Stories

Bloomstein, Margot. Content Strategy at Work: Real-world Stories to Strengthen Every Interactive Project. Waltham, MA: Morgan Kaufmann, 2012. Print.

Carbonaro, Mike, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Jonathan Schaeffer, Duane Szafron, and Stephanie Gillis. “23. Interactive Story Writing in the Classroom: Using Computer Games.”Worlds in Play: International Perspectives on Digital Games Research. By Suzanne De Castell and Jennifer Jenson. New York: Peter Lang, 2007. 285-300. Print.

Crawford, Chris. Chris Crawford on Interactive Storytelling. Berkeley, CA: Pearson, 2013. Print.

Fails, Jerry A., Allison Druin, and Mona L. Guha. “Interactive Storytelling: Interacting with People, Environment, and Technology.” International Journal of Arts and Technology 2014th ser. 7.1 (2014): 112-24.INDERSCIENCE PUBLISHIERS. Inderscience Publishers, 31 Jan. 2014. Web.

Giovagnoli, Max. Transmedia Storytelling: Imagery, Shapes and Techniques. Pittsburgh: ETC, 2011. Print.

Herman, David. Basic Elements of Narrative. Chichester, U.K.: Wiley-Blackwell, 2009. Print.

Jackson, Chris. Flash Cinematic Techniques: Enhancing Animated Shorts and Interactive Storytelling. Oxford: Focal, 2010. Print.

Miller, Carolyn Handler. Digital Storytelling: A Creator’s Guide to Interactive Entertainment. Amsterdam: Focal/Elsevier, 2008. Print.

Miller, Carolyn Handler. Digital Storytelling: A Creator’s Guide to Interactive Entertainment. N.p.: n.p., n.d. Print.

Si, Mei. Interactive Storytelling: 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 – December 1, 2011: Proceedings. Heidelberg: Springer, 2011. Print.

Stapleton, C., and C. Hughes. “Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Simulations.” IEEE Computer Graphics and Applications 23.5 (2003): 11-15. Web.

 

Media Culture and History

Chau, Patrick Y. K., Melissa Cole, Anne P. Massey, Mitzi Montoya-Weiss, and Robert M. O’keefe. “Cultural Differences in the Online Behavior of Consumers.” Communications of the ACM 45.10 (2002): 138-43. Web.

Douglas, J. Yellowlees. The End of Books–or Books without End?: Reading Interactive Narratives. Ann Arbor: U of Michigan, 2001. Print.

Page, Ruth E., and Bronwen Thomas. New Narratives: Stories and Storytelling in the Digital Age. Lincoln: U of Nebraska, 2011. Print.

Ryan, Marie-Laure. Narrative across Media: The Languages of Storytelling. Lincoln: U of Nebraska, 2004. Print.

Thomas, Douglas, and John Seely. Brown. A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. Lexington, KY: CreateSpace, 2011. Print.