{"id":420,"date":"2014-11-26T22:59:05","date_gmt":"2014-11-27T03:59:05","guid":{"rendered":"http:\/\/blog.scad.edu\/ascarb21\/?p=420"},"modified":"2014-11-26T22:59:05","modified_gmt":"2014-11-27T03:59:05","slug":"character-customization","status":"publish","type":"post","link":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/2014\/11\/26\/character-customization\/","title":{"rendered":"Character Customization"},"content":{"rendered":"<p>Found a base tutorial for what I needed to assemble the custom characters for players.\u00a0<a href=\"https:\/\/www.scirra.com\/tutorials\/355\/making-character-composed-of-multiple-parts\" target=\"_blank\">https:\/\/www.scirra.com\/tutorials\/355\/making-character-composed-of-multiple-parts<\/a><\/p>\n<p>I just love technology and how everything is coming together.<\/p>\n<p>So what am I using to build the visual portion? Since this application will be a complex piece I found something to help translate the graphics and behaviors to an HTML5\/JS solution. I will still have the PHP recording the stories, player customizations and other events to the DB but for the frontend I have decided to use Construct 2 to help aid in the build for the prototype. The visualization is coming along nicely and I am excited to see it have the hopes of enticing graphics.<\/p>\n<p>As in the book &#8220;Evil by Design&#8221; one needs to have delicious graphics that are luscious and envy worthy to attract the attention of would-be users. A great program with subpar or poor graphics will not get noticed by the masses. To work in the social sphere one must employ the techniques in &#8220;Evil by Design&#8221; and thus make sure the graphics are just as good as the base program.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Found a base tutorial for what I needed to assemble the custom characters for players.\u00a0https:\/\/www.scirra.com\/tutorials\/355\/making-character-composed-of-multiple-parts I just love technology and how everything is coming together. So what am I using to build the visual portion? Since this application will be&hellip;<\/p>\n<p class=\"more-link-p\"><a class=\"more-link\" href=\"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/2014\/11\/26\/character-customization\/\">Read more &rarr;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,12,17],"tags":[],"class_list":["post-420","post","type-post","status-publish","format-standard","hentry","category-continued","category-process-continued","category-prototype-continued"],"_links":{"self":[{"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/posts\/420","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/comments?post=420"}],"version-history":[{"count":0,"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/posts\/420\/revisions"}],"wp:attachment":[{"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/media?parent=420"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/categories?post=420"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/tags?post=420"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}