{"id":302,"date":"2014-05-24T13:19:35","date_gmt":"2014-05-24T17:19:35","guid":{"rendered":"http:\/\/blog.scad.edu\/ascarb21\/?p=302"},"modified":"2014-05-24T13:19:35","modified_gmt":"2014-05-24T17:19:35","slug":"formal-bibliography","status":"publish","type":"post","link":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/2014\/05\/24\/formal-bibliography\/","title":{"rendered":"Formal Bibliography"},"content":{"rendered":"<h1>Social Media<\/h1>\n<p>Aaker, Jennifer Lynn., Andy Smith, and Carlye Adler.\u00a0<i>The Dragonfly Effect: Quick, Effective, and Powerful Ways to Use Social Media to Drive Social Change<\/i>. San Francisco, CA: Jossey-Bass, 2010. Print.<\/p>\n<p>Coleman, David.\u00a0<i>42 Rules for Successful Collaboration a Practical Approach to Working with People, Processes, and Technology, 2nd Edition<\/i>. Cupertino, CA: Super Star, 2013. Print.<\/p>\n<p>Jue, Arthur L., Jackie Alcalde Marr, and Mary Ellen Kassotakis.\u00a0<i>Social Media at Work: How Networking Tools Propel Organizational Performance<\/i>. San Francisco, CA: Jossey-Bass, 2010. Print.<\/p>\n<p>Kerpen, Dave.\u00a0<i>Likeable Social Media: How to Delight Your Customers, Create an Irresistible Brand, and Be Generally Amazing on Facebook (&amp; Other Social Networks)<\/i>. New York: McGraw-Hill, 2011. Print.<\/p>\n<p>Lewis, Mike.\u00a0<i>Stand out Social Marketing: 6 Keys to Rise above the Noise, Differentiate Your Brand, and Build an Outstanding Online Presence<\/i>. New York: McGraw-Hill, 2013. Print.<\/p>\n<p>Russell, Matthew A.\u00a0<i>21 Recipes for Mining Twitter<\/i>. Sebastopol, CA: O&#8217;Reilly Media, 2011. Print.<\/p>\n<p>Russell, Matthew A.\u00a0<i>Mining the Social Web: Data Mining from Facebook, Twitter, and LinkedIn, Google , GitHub, and More<\/i>. N.p.: O&#8217;Reilly Media, Incorporated, 2013. Print.<\/p>\n<p>Stratten, Scott.\u00a0<i>QR Codes Kill Kittens: How to Alienate Customers, Dishearten Employees, and Drive Your Business into the Ground<\/i>. N.p.: n.p., n.d. Print.<\/p>\n<p>&nbsp;<\/p>\n<h1>Interactive Design and UX<\/h1>\n<p>Bang, Molly.\u00a0<i>Picture This: How Pictures Work<\/i>. New York: SeaStar, 2000. Print.<\/p>\n<p>Krug, Steve.\u00a0<i>Don&#8217;t Make Me Think, Revisited: A Common Sense Approach to Web Usability<\/i>. Berkeley, CA: New Riders Pub., 2014. Print.<\/p>\n<p>L\u00f3pez-Arcos, J. R., F.L. G. Vela, N. Padilla-Zea, and P. Paderewski. &#8220;Modeling Storytelling to Be Used in Educational Video Games.&#8221;\u00a0<i>Computers in Human Behavior<\/i>\u00a031.2 (2014): 1-670.\u00a0<i>Modeling Storytelling to Be Used in Educational Video Games<\/i>. Elsevier Ltd., 1 Feb. 2014. Web. 22 Apr. 2014.<\/p>\n<p>Ma, Yuxin, Doug Williams, and Louise Prejean. &#8220;Designing an Electronic Educational Game to Facilitate Immersion and Flow.&#8221;\u00a0<i>&#8211; EdITLib Digital Library<\/i>. University of Louisiana at Lafayette, United States, 1 Jan. 2014. Web. 22 Apr. 2014.<\/p>\n<p>Nodder, Chris.\u00a0<i>Evil by Design: Interaction Design to Lead Us into Temptation<\/i>. Indianapolis, IN: Wiley, 2013. Print.<\/p>\n<p>Norman, Donald A.\u00a0<i>The Design of Everyday Things<\/i>. New York: Basic, 2002. Print.<\/p>\n<p>Roskos, Kathleen, Karen Burstein, Yi Shang, and Emily Gray. &#8220;Young Children&#8217;s Engagement With E-Books at School.&#8221;\u00a0<i>SAGE Open<\/i>. SAGE Open, 1 Jan. 2014. Web. 22 Apr. 2014.<\/p>\n<p>Wardrip-Fruin, Noah, and Pat Harrigan.\u00a0<i>First Person: New Media as Story, Performance, and Game<\/i>. Cambridge, MA: MIT, 2004. Print.<\/p>\n<p>Weinschenk, Susan.\u00a0<i>100 Things Every Designer Needs to Know about People<\/i>. Berkeley, CA: New Riders, 2011. Print.<\/p>\n<p>&nbsp;<\/p>\n<h1>Interactive Stories<\/h1>\n<p>Bloomstein, Margot.\u00a0<i>Content Strategy at Work: Real-world Stories to Strengthen Every Interactive Project<\/i>. Waltham, MA: Morgan Kaufmann, 2012. Print.<\/p>\n<p>Carbonaro, Mike, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Jonathan Schaeffer, Duane Szafron, and Stephanie Gillis. &#8220;23. Interactive Story Writing in the Classroom: Using Computer Games.&#8221;<i>Worlds in Play: International Perspectives on Digital Games Research<\/i>. By Suzanne De Castell and Jennifer Jenson. New York: Peter Lang, 2007. 285-300. Print.<\/p>\n<p>Crawford, Chris.\u00a0<i>Chris Crawford on Interactive Storytelling<\/i>. Berkeley, CA: Pearson, 2013. Print.<\/p>\n<p>Fails, Jerry A., Allison Druin, and Mona L. Guha. &#8220;Interactive Storytelling: Interacting with People, Environment, and Technology.&#8221;\u00a0<i>International Journal of Arts and Technology<\/i>\u00a02014th ser. 7.1 (2014): 112-24.<i>INDERSCIENCE PUBLISHIERS<\/i>. Inderscience Publishers, 31 Jan. 2014. Web.<\/p>\n<p>Giovagnoli, Max.\u00a0<i>Transmedia Storytelling: Imagery, Shapes and Techniques<\/i>. Pittsburgh: ETC, 2011. Print.<\/p>\n<p>Herman, David.\u00a0<i>Basic Elements of Narrative<\/i>. Chichester, U.K.: Wiley-Blackwell, 2009. Print.<\/p>\n<p>Jackson, Chris.\u00a0<i>Flash Cinematic Techniques: Enhancing Animated Shorts and Interactive Storytelling<\/i>. Oxford: Focal, 2010. Print.<\/p>\n<p>Miller, Carolyn Handler.\u00a0<i>Digital Storytelling: A Creator&#8217;s Guide to Interactive Entertainment<\/i>. Amsterdam: Focal\/Elsevier, 2008. Print.<\/p>\n<p>Miller, Carolyn Handler.\u00a0<i>Digital Storytelling: A Creator&#8217;s Guide to Interactive Entertainment<\/i>. N.p.: n.p., n.d. Print.<\/p>\n<p>Si, Mei.\u00a0<i>Interactive Storytelling: 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 &#8211; December 1, 2011: Proceedings<\/i>. Heidelberg: Springer, 2011. Print.<\/p>\n<p>Stapleton, C., and C. Hughes. &#8220;Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Simulations.&#8221;\u00a0<i>IEEE Computer Graphics and Applications<\/i>\u00a023.5 (2003): 11-15. Web.<\/p>\n<p>&nbsp;<\/p>\n<h1>Media Culture and History<\/h1>\n<p>Chau, Patrick Y. K., Melissa Cole, Anne P. Massey, Mitzi Montoya-Weiss, and Robert M. O&#8217;keefe. &#8220;Cultural Differences in the Online Behavior of Consumers.&#8221;\u00a0<i>Communications of the ACM<\/i>\u00a045.10 (2002): 138-43. Web.<\/p>\n<p>Douglas, J. Yellowlees.\u00a0<i>The End of Books&#8211;or Books without End?: Reading Interactive Narratives<\/i>. Ann Arbor: U of Michigan, 2001. Print.<\/p>\n<p>Page, Ruth E., and Bronwen Thomas.\u00a0<i>New Narratives: Stories and Storytelling in the Digital Age<\/i>. Lincoln: U of Nebraska, 2011. Print.<\/p>\n<p>Ryan, Marie-Laure.\u00a0<i>Narrative across Media: The Languages of Storytelling<\/i>. Lincoln: U of Nebraska, 2004. Print.<\/p>\n<p>Thomas, Douglas, and John Seely. Brown.\u00a0<i>A New Culture of Learning: Cultivating the Imagination for a World of Constant Change<\/i>. Lexington, KY: CreateSpace, 2011. Print.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Social Media Aaker, Jennifer Lynn., Andy Smith, and Carlye Adler.\u00a0The Dragonfly Effect: Quick, Effective, and Powerful Ways to Use Social Media to Drive Social Change. San Francisco, CA: Jossey-Bass, 2010. Print. Coleman, David.\u00a042 Rules for Successful Collaboration a Practical Approach&hellip;<\/p>\n<p class=\"more-link-p\"><a class=\"more-link\" href=\"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/2014\/05\/24\/formal-bibliography\/\">Read more &rarr;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30,7,19],"tags":[],"class_list":["post-302","post","type-post","status-publish","format-standard","hentry","category-bibliography","category-itgm765","category-research-itgm765"],"_links":{"self":[{"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/posts\/302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/comments?post=302"}],"version-history":[{"count":0,"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/posts\/302\/revisions"}],"wp:attachment":[{"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/media?parent=302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/categories?post=302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itgm-thesis.aliciascarborough.com\/blog\/wp-json\/wp\/v2\/tags?post=302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}